:
|
/
|
4
|
u"Matchstick"
|
41
|
|
flr=
|
EUPYABm
|
Plated Hull |
While you perform a primary or p attack, you may reroll 1 attack die for each red token you have.
|
:
|
/
|
3
|
u"Broadside"
|
36
|
|
flr=
|
EUPYABm
|
Plated Hull |
While you perform a p attack, if your p indicator is in your £ or ¢, you may change 1 blank result to a f result.
|
h
|
#
|
5
|
uTápusk
|
36
|
|
f>Rl>RbRj
|
EWBImmt
|
|
During the End Phase, before an enemy ship in your p recovers 1 recurring g or h, you may spend 2 g. If you do, that ship does not recover that g or h.
|
h
|
#
|
3
|
uGamut Key
|
34
|
|
f>Rl>RbRj
|
EWBImmt
|
|
At the start of the End Phase, you may spend 2 g to choose yourself or a ship at in your p with 1 or more circular tokens. During the End Phase, circular tokens are not removed from that ship.
|
h
|
#
|
3
|
uKanan Jarrus
|
42
|
|
f>Rl>RbRj
|
FWBImmt
|
|
While you or a ship in your p defends, you may spend 1 h. If you do, the attacker rolls 1 fewer attack die.
|
p
|
#
|
1
|
uNom Lumb
|
38
|
|
f>Rl>Rr
|
CPWYImt
|
|
After you become the defender, if the attacker is not in your p, you must rotate your p indicator to a standard arc the attacker is in.
|
/
|
/
|
4
|
u"Hawk"
|
51
|
|
filR=
|
EMMWWYYm
|
Fire Convergence |
At the start of the End Phase, each friendly ship at range 0-1 that has a revealed maneuver of speed 3-5 may gain 1 strain token to perform a r or b action.
|
/
|
/
|
3
|
u"Warthog"
|
52
|
|
filR=
|
MMWWYYm
|
Fire Convergence |
After you or a friendly non-limited ship at range 0-2 are destroyed during the Engagement Phase, that ship is not removed until the end of that phase. |
/
|
/
|
2
|
u"Hound"
|
48
|
|
filR=
|
MMWWYYm
|
Fire Convergence |
After a friendly small ship in your p gains a deplete or strain token, if you have no tokens of that type, you may transfer that token to yourself.
|
/
|
/
|
2
|
212th Battalion Pilot
|
47
|
|
filR=
|
MMWWYYm
|
Fire Convergence |
Capable of functioning in space assaults and atmospheric battles alike, the LAAT/i gunship transports Republic troops to battlefronts on planets besieged by the Separatists. |
L
|
#
|
5
|
uKetsu Onyo
|
66
|
|
felR
|
EWIImt
|
|
At the start of the Engagement Phase, you may choose 1 ship in both your { and p at range 0-1. If you do, that ship gains 1 tractor token.
|
L
|
#
|
4
|
uAsajj Ventress
|
68
|
|
felR
|
FWIImt
|
|
At the start of the Engagement Phase, you may choose 1 enemy ship in your p at range 0-2 and spend 1 h. If you do, that ship gains 1 stress token unless it removes 1 green token.
|
L
|
#
|
3
|
uSabine Wren
|
58
|
|
felR
|
EWIImt
|
|
While you defend, if the attacker is in your p at range 0-2, you may add 1 f result to your dice results.
|
Z
|
-
|
3
|
uBen Teene
|
54
|
|
flR=
|
SXWYYBBm
|
|
After you perform an attack, if the defender is in your p, assign the Rattled condition to the defender.
|
Z
|
-
|
2
|
uVennie
|
53
|
|
flR=
|
SXWYYBBm
|
|
While you defend, if the attacker is in a friendly ship's p, you may add 1 f result to your roll.
|
;
|
.
|
6
|
uSun Fac
|
44
|
|
fe
|
EE
|
Pinpoint Tractor Array |
While you perform a primary attack, if the defender is tractored, roll 1 additional attack die. |
;
|
.
|
5
|
uBerwer Kret
|
37
|
|
fe
|
EE
|
Pinpoint Tractor Array |
After you perform an attack that hits, each friendly ship with a on its action bar and a lock on the defender may perform a red a action.
|
;
|
.
|
4
|
uChertek
|
36
|
|
fe
|
EE
|
Pinpoint Tractor Array |
While you perform a primary attack, if the defender is tractored, you may reroll up to 2 attack dice. |
;
|
.
|
4
|
Petranaki Arena Ace
|
37
|
|
fe
|
EE
|
Pinpoint Tractor Array |
The Petranaki Arena is a massive edifice on Geonosis that was a key site in the first battle of the Clone Wars. |
;
|
.
|
3
|
Stalgasin Hive Guard
|
35
|
|
fe
|
E
|
Pinpoint Tractor Array |
Designed for the unique physiology of Geonosian pilots, Nantex-class starfighters are capable of maneuvers that would rip most ships—and pilots—apart. |
;
|
.
|
2
|
uGorgol
|
32
|
|
fe
|
Em
|
Pinpoint Tractor Array |
During the System Phase, you may gain 1 disarm token and choose a friendly ship at range 1-2. If you do, it gains 1 tractor token, then repairs 1 of its faceup Ship trait damage cards. |
E
|
-
|
5
|
uL'ulo L'ampar
|
40
|
|
felrb
|
EEXM
|
Refined Gyrostabilizers |
While you defend or perform a primary attack, if you are stressed, you must roll 1 fewer defense die or 1 additional attack die. |
E
|
-
|
5
|
uSeftin Vanik
|
37
|
|
felrb
|
EEXM
|
Refined Gyrostabilizers |
After you perform a b action, you may transfer 1 evade token to a friendly ship at range 1.
|
E
|
-
|
5
|
uTallissan Lintra
|
37
|
|
felrb
|
EEXM
|
Refined Gyrostabilizers |
While an enemy ship in your } performs an attack, you may spend 1 g. If you do, the defender rolls 1 additional die.
|
E
|
-
|
5
|
uZizi Tlo
|
41
|
|
felrb
|
EEXM
|
Refined Gyrostabilizers |
After you defend or perform an attack, you may spend 1 g to gain 1 focus or evade token.
|
E
|
-
|
4
|
uGreer Sonnel
|
36
|
|
felrb
|
EEXM
|
Refined Gyrostabilizers |
After you fully execute a maneuver, you may rotate your p.
|
E
|
-
|
4
|
uWrobie Tyce
|
35
|
|
felrb
|
EEXM
|
Refined Gyrostabilizers |
After you defend at attack range 1, if the attacker modified its dice, the attacker gains 1 deplete token. |
E
|
-
|
3
|
Green Squadron Expert
|
34
|
|
felrb
|
EEXM
|
Refined Gyrostabilizers |
Years of field-expedient modifications were standardized in the RZ-2 design, but daring pilots see the ship's improved reliability as a challenge to further push the limits of its performance. |
E
|
-
|
3
|
uSuralinda Javos
|
35
|
|
felrb
|
EEXM
|
Refined Gyrostabilizers |
After you partially execute a maneuver, you may gain 1 strain token to rotate 90° or 180°. |
E
|
-
|
3
|
uZari Bangel
|
35
|
|
felrb
|
EEXM
|
Refined Gyrostabilizers |
You do not skip your Perform Action step after you partially execute a maneuver. |
E
|
-
|
2
|
uRonith Blario
|
34
|
|
felrb
|
EXM
|
Refined Gyrostabilizers |
While you defend or perform an attack, if the enemy ship is in another friendly ship's p, you may spend 1 focus token from that friendly ship to change 1 of your f results to an e or d result.
|
E
|
-
|
1
|
Blue Squadron Recruit
|
33
|
|
felrb
|
EXM
|
Refined Gyrostabilizers |
Young beings across the galaxy have grown up on tales of heroism in the Galactic Civil War, and many learned to fly in the same cockpits from which their parents fought the Empire. |
E
|
-
|
1
|
uMerl Cobben
|
33
|
|
felrb
|
EXM
|
Refined Gyrostabilizers |
While a friendly ship at range 0-2 performs a primary attack, if you are in the defender's }, the defender rolls 1 fewer defense die.
|
J
|
@
|
4
|
u"Rampage"
|
38
|
|
filrR>a
|
ECCmmn
|
Rotating Cannons |
After you execute a speed 3-4 maneuver, you may choose a ship in your p at range 0-1. If you do, that ship gains 1 strain token, or 2 strain tokens if you are damaged.
|
J
|
@
|
3
|
uLyttan Dree
|
36
|
|
filrR>a
|
CCmmn
|
Rotating Cannons |
While a friendly ship at range 0-2 performs an attack, if you are in the defender's £ or ¢, the attacker may reroll 1 attack die.
|
J
|
@
|
3
|
Onyx Squadron Sentry
|
35
|
|
filrR>a
|
ECCmmn
|
Rotating Cannons |
The TIE/rb heavy, sometimes called the "brute," is designed for operational flexibility. Its heavy armor and capacity to house an integrated MGK-300 droid co-pilot make it an excellent patrol craft. |
J
|
@
|
1
|
Carida Academy Cadet
|
34
|
|
filrR>a
|
CCmmn
|
Rotating Cannons |
At Carida Academy, Imperial Navy cadets are taught to be ruthless and loyal, prioritizing victory over the lives of their comrades. |
S
|
+
|
6
|
u"Quickdraw"
|
44
|
|
f>Re>Rl>Rr>R
|
ESXMYm
|
Heavy Weapon Turret |
After you lose a shield, you may spend 1 g. If you do, you may perform a bonus primary attack.
|
S
|
+
|
5
|
uLieutenant LeHuse
|
37
|
|
f>Re>Rl>Rr>R
|
ESXMYm
|
Heavy Weapon Turret |
While you perform an attack, you may spend another friendly ship's lock on the defender to reroll any number of your results. |
S
|
+
|
4
|
u"Backdraft"
|
36
|
|
f>Re>Rl>Rr>R
|
ESXMYm
|
Heavy Weapon Turret |
While you perform a p primary attack, if the defender is in your |, roll 1 additional die.
|
S
|
+
|
4
|
uCaptain Phasma
|
34
|
|
f>Re>Rl>Rr>R
|
ESXMYm
|
Heavy Weapon Turret |
While you defend, after the Neutralize Results step, another friendly ship at range 0-1 must suffer 1 d/c damage to cancel 1 matching result.
|
S
|
+
|
3
|
Omega Squadron Expert
|
33
|
|
f>Re>Rl>Rr>R
|
ESXMYm
|
Heavy Weapon Turret |
The TIE/sf is a versatile starfighter that carries specialized armament and experimental systems for long-range operations by First Order Special Forces. |
S
|
+
|
2
|
Zeta Squadron Survivor
|
32
|
|
f>Re>Rl>Rr>R
|
SXMYm
|
Heavy Weapon Turret |
Humiliated by their failure, the remaining pilots from Starkiller Base are eager to prove their worth in pursuit of the Resistance. |
#
|
+
|
5
|
uKylo Ren
|
63
|
|
f>Relr>Rb>R
|
FEMXXn
|
Heavy Weapon Turret |
Before an enemy ship in your } is dealt a facedown damage card, you may spend 1 h. If you do, that damage card is dealt faceup instead.
|
#
|
+
|
5
|
u"Wrath"
|
53
|
|
f>Relr>Rb>R
|
EMXXn
|
Heavy Weapon Turret |
After you perform a } attack, if you have 1 or more non-lock red or orange tokens, you may perform a bonus attack against a different target.
|
#
|
+
|
4
|
u"Nightfall"
|
49
|
|
f>Relr>Rb>R
|
EEMXXn
|
Heavy Weapon Turret |
After you fully execute a maneuver or perform a b action, each ship you moved through gains 2 jam tokens.
|
#
|
+
|
4
|
709th Legion Ace
|
47
|
|
f>Relr>Rb>R
|
EEMXXn
|
Heavy Weapon Turret |
Commanded by Supreme Leader Kylo Ren, the 709th Legion fights without mercy or remorse to crust the Resistance and bring the galaxy under the Forst Order's dominion. |
#
|
+
|
3
|
u"Whirlwind"
|
47
|
|
f>Relr>Rb>R
|
EEMXXn
|
Heavy Weapon Turret |
Before you engage, you may remove any number of jam tokens, then you may gain 1 focus token for each enemy ship that has you in its {.
|
#
|
+
|
2
|
Red Fury Zealot
|
44
|
|
f>Relr>Rb>R
|
EMXXn
|
Heavy Weapon Turret |
Also called Red Fury, the 709th Legion is charged by Supreme Leader Kylo Ren with rooting out dissenters at Black Spire Outpost. |
n
|
|
0
|
Vectored Cannons (RZ-1)
|
Gain a p indicator. Treat the arc requirement if your { primary attack as p. Replace your Vectored Thrusters ship ability with the following:
|
WY
|
/
|
5
|
uGhost Company
|
After you perform a primary attack, if you are focused, you may perform a p attack against a ship you have not attacked this round as a bonus attack.
|
Y
|
|
3
|
Agile Gunner
|
During the End Phase, you may rotate your p indicator.
|
Y
|
!
|
8
|
uBistan
|
After you perform a primary attack, if you are focused, you may perform a bonus p attack against a ship you have not already attacked this round.
|
Y
|
!
|
10
|
uEzra Bridger
|
After you perform a primary attack, you may spend 1 h to perform a bonus p attack from a p you have not attacked from this round. If you do and you are stressed, you may reroll 1 attack die.
|
Y
|
!
|
10
|
uHan Solo
|
During the Engagement Phase, at initiative 7, you may perform a p attack. You cannot attack from that p again this round.
|
Y
|
|
6
|
Hotshot Gunner
|
While you perform a p attack, after the Modify Defense Dice step, the defender removes 1 focus or calculate token.
|
Y
|
!
|
26
|
uLuke Skywalker
|
At the start of the Engagement Phase, you may spend 1 h to rotate your p indicator.
|
Y
|
-
|
6
|
uPaige Tico
|
After you perform a primary attack, you may drop 1 bomb or rotate your p. After you are destroyed, you may drop 1 bomb.
|
Y
|
-
|
10
|
uRey
|
While you defend or perform an attack, if the enemy ship is in your p, you may spend 1 h to change 1 of your blank results to a e or d result.
|
Y
|
+
|
9
|
Special Forces Gunner
|
While you perform a primary { attack, if your p is in your {, you may roll 1 additional attack die. After you perform a primary { attack, if your p is in your |, you may perform a bonus primary p attack.
|
Y
|
|
S: 9 M:8 L:7 H:7
|
Veteran Turret Gunner
|
After you perform a primary attack, you may perform a bonus p attack using a p you did not already attack from this round.
|
E
|
|
0:19 1:19 2:19 3:19 4:19 5:21 6:24
|
Ensnare
|
At the end of the Activation Phase, if you are tractored, you may choose 1 ship in your p arc at range 0-1. Transfer 1 tractor token to it.
|
t
|
#
|
1
|
uShadow Caster
|
After you perform an attack that hits, if the defender is in your p and your {, the defender gains 1 tractor token.
|