M
|
#
|
4
|
uJoy Rekkoff
|
47
|
|
flr>fb>f
|
EPm
|
Concordia Faceoff |
While you perform an attack, you may spend 1 g from an equipped P upgrade. If you do, the defender rolls 1 fewer defense die.
|
s
|
#
|
5
|
uSerissu
|
40
|
|
felr
|
Em
|
Weapon Hardpoint |
While a friendly ship at range 0-1 defends, it may reroll 1 of its dice. |
s
|
#
|
4
|
uGenesis Red
|
31
|
|
felr
|
Em
|
Weapon Hardpoint |
After you acquire a lock, you must remove all of your focus and evade tokens. Then, gain the same number of focus and evade tokens that the locked ship has. |
s
|
#
|
3
|
uLaetin A'shera
|
30
|
|
felr
|
Em
|
Weapon Hardpoint |
After you defend or perform an attack, if the attack missed, gain 1 evade token. |
s
|
#
|
3
|
uQuinn Jast
|
31
|
|
felr
|
Em
|
Weapon Hardpoint |
At the start of the Engagement Phase, you may gain 1 disarm token to recover 1 g on 1 of your equipped upgrades.
|
s
|
#
|
3
|
Tansarii Point Veteran
|
29
|
|
felr
|
Em
|
Weapon Hardpoint |
The defeat of Black Sun ace Talonbane Cobra by Car'das smugglers turned the tide of the Battle of Tansarii Point Station. Survivors of the clash are respected throughout the sector. |
s
|
#
|
2
|
uInaldra
|
30
|
|
felr
|
m
|
Weapon Hardpoint |
While you defend or perform an attack, you may suffer 1 d damage to reroll any number of your dice.
|
s
|
#
|
1
|
Cartel Spacer
|
27
|
|
felr
|
m
|
Weapon Hardpoint |
MandalMotors' M3-A "Scyk" Interceptor is purchased in large quantities by the Hutt Cartel and the Car'das smugglers due to its low cost and customizability. |
s
|
#
|
1
|
uSunny Bounder
|
27
|
|
felr
|
m
|
Weapon Hardpoint |
While you defend or perform an attack, after you roll or reroll your dice, if you have the same result on each of your dice, you may add 1 matching result. |
s
|
#
|
0
|
uG4R-G0R V/M
|
28
|
|
aelr
|
m
|
Weapon Hardpoint |
After you defend, each other ship at range 0 suffers 1 c damage.
|
3
|
+
|
8
|
First Order Collaborators
|
131
|
|
filoj
|
VPMHHWTTG
|
Concentrated Batteries |
The First Order's supporters make use of former Imperial vessels, such as the Raider-class corvette. Though it has outlived the regime that created it, this craft still spreads terror across the galaxy. |
3
|
@
|
8
|
Outer Rim Patrol
|
134
|
|
filoj
|
VPMHHWTTGt
|
Concentrated Batteries |
The Raider-class corvette is one of the Empire's smallest warships, often used for reconnaissance missions, surgical strikes, or suppressing enemy starfighters with its powerful ordnance. |
w
|
-
|
6
|
uPoe Dameron
|
61
|
|
flb
|
EXAmnt
|
Weapon Hardpoint |
After you perform an action, you may spend 1 g to perform a white action, treating it as red.
|
w
|
-
|
6
|
uPoe Dameron
|
55
|
|
flb
|
EXAmnt
|
Weapon Hardpoint |
After a friendly ship at range 0-2 performs an action during its activation, you may spend 2 g. If you do, that ship may perform a white action, treating it as red.
|
w
|
-
|
5
|
uEllo Asty
|
53
|
|
flb
|
EXAmnt
|
Weapon Hardpoint |
After you reveal a red Tallon Roll [ : or ;] maneuver, if you have 2 or fewer stress tokens, treat that maneuver as white.
|
w
|
-
|
5
|
uNien Nunb
|
54
|
|
flb
|
EXAmnt
|
Weapon Hardpoint |
After you gain a stress token, if there is an enemy ship in your { at range 0-1, you may remove that stress token.
|
w
|
-
|
4
|
Black Squadron Ace
|
46
|
|
flb
|
EXAmnt
|
Weapon Hardpoint |
During the Cold War, Poe Dameron's Black Squadron conducted daring covert operations against the First Order in defiance of treaties ratified by the New Republic Senate. |
w
|
-
|
4
|
uC'ai Threnalli
|
46
|
|
flb
|
EXAmnt
|
Weapon Hardpoint |
After you fully execute a maneuver, if you moved through a friendly ship, you may perform an e action.
|
w
|
-
|
4
|
uKare Kun
|
47
|
|
flb
|
EXAmnt
|
Weapon Hardpoint |
While you boost, you may use the [1 4] or [1 6] template instead.
|
w
|
-
|
4
|
uTemmin Wexley
|
49
|
|
flb
|
EXAmnt
|
Weapon Hardpoint |
After you fully execute a speed 2-4 maneuver, you may perform a b action.
|
w
|
-
|
4
|
uTemmin Wexley
|
53
|
|
flb
|
EXAmnt
|
Weapon Hardpoint |
At the start of the Engagement Phase, each friendly T-70 X-wing at range 0-3 may gain 1 strain token to flip its equipped n upgrade. If it does, that ship gains 1 calculate token.
|
w
|
-
|
3
|
uJessika Pava
|
51
|
|
flb
|
XAmnt
|
Weapon Hardpoint |
While you defend or perform an attack, you may spend 1 g or 1 non-recurring g from your equipped A upgrade to reroll up to 1 of your dice for each other friendly ship at range 0-1.
|
w
|
-
|
3
|
uJoph Seastriker
|
46
|
|
flb
|
EXAmnt
|
Weapon Hardpoint |
After you lose 1 shield, gain 1 evade token. |
w
|
-
|
3
|
Red Squadron Expert
|
43
|
|
flb
|
EXAmnt
|
Weapon Hardpoint |
Although the bulk of the Resistance Starfighter Corps is made up of young volunteers from the New Republic, their ranks are bolstered by veterans of the Galactic Civil War determined to finish what they started decades ago. |
w
|
-
|
2
|
uLieutenant Bastian
|
47
|
|
flb
|
XAmnt
|
Weapon Hardpoint |
After a ship at range 1-2 is dealt a damage card, you may acquire a lock on that ship. |
w
|
-
|
2
|
uNimi Chireen
|
47
|
|
flb
|
XAmnt
|
Weapon Hardpoint |
While you perform an attack, if the defender's initiative is higher than yours, you may change 1 blank result to a f result.
|
w
|
-
|
1
|
Blue Squadron Rookie
|
41
|
|
flb
|
XAmnt
|
Weapon Hardpoint |
The Incom-FreiTek T-70 X-Wing was designed to improve upon the tactical flexibility of the venerable T-65. The starfighter's advanced droid socket is compatible with a wide array of astromechs, and its modular weapons pods allow ground crews to tailor its payload for specific missions. |
w
|
-
|
1
|
uJaycris Tubbs
|
45
|
|
flb
|
XAmnt
|
Weapon Hardpoint |
After you fully execute a blue maneuver, you may choose a friendly ship at range 0-1. If you do, that ship removes 1 stress token. |
B
|
@
|
4
|
uCaptain Jonus
|
45
|
|
flr>l=
|
EPMMYBBm
|
Nimble Bomber |
While a friendly ship at range 0-1 performs a P or M attack, that ship may reroll up to 2 attack dice.
|
B
|
@
|
4
|
uMajor Rhymer
|
37
|
|
flr>l=
|
EPMMYBBm
|
Nimble Bomber |
While you perform a P or M attack, you may increase or decrease the range requirement by 1, to a limit of 0-3.
|
n
|
|
0
|
Os-1 Arsenal Loadout
|
While you have exactly 1 disarm token, you can still perform P and M attacks against targets you have locked. If you do, you cannot spend your lock during the attack. Add P and M slots.
|
nm
|
|
4
|
Wartime Loadout
|
Game 1 P slot and 1 M slot. Replace your ship ability with the following:
|
H
|
|
1
|
Ordnance Tubes
|
Setup: Equip this side faceup. You can perform P and M attacks only as bonus attacks. You must treat the { requirement of your equipped P and M upgrades as ~. Bonus Attack: Perform a P attack. Bonus Attack: Perform a M attack.
|
Ordnance Tubes (Offline)
|
Offline You must treat the { requirement of your equipped P and M upgrades as }. Action: Spend 2 ( to flip this card.
|
m
|
|
1
|
Munitions Failsafe
|
While you perform a P or M attack, after rolling attack dice, you may cancel all dice results to recover 1 g you spent as a cost for the attack.
|
E
|
|
3
|
Saturation Salvo
|
While you perform a P or M attack, you may spend 1 g from that upgrade. If you do, choose two defense dice. The defender must reroll those dice.
|
T
|
|
2
|
Ordnance Team
|
While you perform a = action, you may spend up to 3 ( to reload that many additional g on your equipped M/P upgrades. After you perform a = action, you may spend 1 ( to remove 1 disarm token.
|
t
|
#
|
6
|
uSlave I
|
After you reveal a turn ( 4 or 6) or bank (7 or 9) maneuver you may set your dial to the maneuver of the same speed and bearing in the other direction. Add P slot.
|