c
|
/
|
5
|
u"Odd Ball"
|
48
|
|
flr
|
EPAWYm
|
|
After you fully execute a red maneuver or perform a red action, if there is an enemy ship in your }, you may acquire a lock on that ship.
|
[
|
.
|
2
|
uCaptain Sear
|
45
|
|
flr>fb>f
|
Ztm
|
|
While a friendly ship at range 0-3 performs a primary attack, if the defender is in its }, before the Neutralize Results step, the friendly ship may spend 1 calculate token to cancel 1 e result.
|
:
|
/
|
6
|
uAnakin Skywalker
|
50
|
|
flr=
|
FUPYABm
|
Plated Hull |
After you fully execute a maneuver, if there is an enemy ship in your { at range 0-1 or in your }, you may spend 1 h to remove 1 stress token.
|
:
|
/
|
5
|
u"Odd Ball"
|
39
|
|
flr=
|
EUPYABm
|
Plated Hull |
After you fully execute a red maneuver or perform a red action, if there is an enemy ship in your }, you may acquire a lock on that ship.
|
\
|
/
|
6
|
uAnakin Skywalker
|
59
|
|
felrb
|
FAnm
|
Fine-tuned Controls |
After you fully execute a maneuver, if there is an enemy ship in your { at range 0-1 or in your }, you may spend 1 h to remove 1 stress token.
|
\
|
/
|
4
|
uBarriss Offee
|
36
|
|
felrb
|
FAnm
|
Fine-tuned Controls |
While a friendly ship at range 0-2 performs an attack, if the defender is in its }, you may spend 1 h to change 1 f result to a d result or 1 d result to a c result.
|
\
|
/
|
4
|
uLuminara Unduli
|
40
|
|
felrb
|
FAnm
|
Fine-tuned Controls |
While a friendly ship at range 0-2 defends, if it is not in the attacker's }, you may spend 1 h. If you do, change 1 c result to a d result or 1 d result to a f result.
|
e
|
!
|
5
|
uCorran Horn
|
59
|
|
felr>lb>l
|
EXSPAm
|
Experimental Scanners |
At initiative 0, you may perform a bonus primary attack against an enemy ship in your }. If you do, at the start of the next Planning Phase, gain 1 disarm token.
|
.
|
.
|
1
|
uDGS-047
|
38
|
|
alr=>a
|
MMZWBmn
|
Networked Aim |
After you perform an attack, if the defender is in your {, you may acquire a lock on it. Then, if the defender is in your }, it gains 1 strain token.
|
K
|
#
|
4
|
uTorani Kulda
|
48
|
|
flr=
|
EPMAIm
|
Dead to Rights |
After you perform an attack, each enemy ship in your } suffers 1 d damage unless it removes 1 green token.
|
K
|
#
|
3
|
uDalan Oberos
|
45
|
|
flr=
|
EPMAIm
|
Dead to Rights |
At the start of the Engagement Phase, you may choose 1 shielded ship in your } and spend 1 g. If you do, that ship loses 1 shield and you recover 1 shield.
|
K
|
#
|
3
|
Cartel Executioner
|
41
|
|
flr=
|
EPMAIm
|
Dead to Rights |
Many veteran pilots in the service of the Hutt kajidics and other criminal operations choose the M12-L Kimogila for its firepower and dreaded reputation alike. |
C
|
#
|
4
|
uForeman Proach
|
29
|
|
fer
|
Em
|
Notched Stabilizers |
Before you engage, you may choose 1 enemy ship in your } at range 1-2 and gain 1 disarm token. If you do, that ship gains 1 tractor token.
|
C
|
#
|
3
|
uCaptain Seevor
|
30
|
|
fer
|
Em
|
Notched Stabilizers |
While you defend or perform an attack, before attack dice are rolled, if you are not in the enemy ship's }, you may spend 1 g. If you do, the enemy ship gains 1 jam token.
|
,
|
/
|
5
|
u"Odd Ball"
|
31
|
|
flrb>l
|
EAmn
|
Twin Ion Engines |
After you fully execute a red maneuver or perform a red action, if there is an enemy ship in your }, you may acquire a lock on that ship.
|
q
|
#
|
4
|
uConstable Zuvio
|
29
|
|
fer
|
EXWBIm
|
Spacetug Tractor Array |
If you would drop a device, you may launch it using a [1 8] template instead.
|
q
|
#
|
2
|
uSarco Plank
|
29
|
|
fer
|
XWBIm
|
Spacetug Tractor Array |
While you defend, you may treat your agility value as equal to the speed of the maneuver you executed this round. |
q
|
#
|
2
|
uUnkar Plutt
|
29
|
|
fer
|
XWBIm
|
Spacetug Tractor Array |
At the start of the Engagement Phase, if there are one or more other ships at range 0, you and each other ship at range 0 gain 1 tractor token. |
q
|
#
|
1
|
Jakku Gunrunner
|
29
|
|
fer
|
XWBIm
|
Spacetug Tractor Array |
The Quadrijet transfer spacetug, commonly called a "Quadjumper," is nimble in space and atmosphere alike, making it popular among both smugglers and explorers. |
3
|
+
|
8
|
First Order Collaborators
|
131
|
|
filoj
|
VPMHHWTTG
|
Concentrated Batteries |
The First Order's supporters make use of former Imperial vessels, such as the Raider-class corvette. Though it has outlived the regime that created it, this craft still spreads terror across the galaxy. |
3
|
@
|
8
|
Outer Rim Patrol
|
134
|
|
filoj
|
VPMHHWTTGt
|
Concentrated Batteries |
The Raider-class corvette is one of the Empire's smallest warships, often used for reconnaissance missions, surgical strikes, or suppressing enemy starfighters with its powerful ordnance. |
E
|
-
|
5
|
uTallissan Lintra
|
37
|
|
felrb
|
EEXM
|
Refined Gyrostabilizers |
While an enemy ship in your } performs an attack, you may spend 1 g. If you do, the defender rolls 1 additional die.
|
E
|
-
|
1
|
uMerl Cobben
|
33
|
|
felrb
|
EXM
|
Refined Gyrostabilizers |
While a friendly ship at range 0-2 performs a primary attack, if you are in the defender's }, the defender rolls 1 fewer defense die.
|
j
|
+
|
6
|
uMajor Vonreg
|
54
|
|
felrb
|
EXMm
|
Fine-Tuned Thrusters |
During the System Phase, you may choose 1 enemy ship in your }. That ship gains 1 deplete or strain token of your choice.
|
I
|
@
|
6
|
uSoontir Fel
|
53
|
|
ferb
|
Emmn
|
Autothrusters |
At the start of the Engagement Phase, if there is an enemy ship in your }, gain 1 focus token.
|
F
|
@
|
5
|
u"Scourge" Skutu
|
28
|
|
fer
|
Em
|
|
While you perform an attack against a defender in your }, roll 1 additional attack die.
|
!
|
+
|
3
|
u"Dread"
|
32
|
|
flr>lb=>e
|
XPMYBBm
|
Pursuit Thrusters |
After you reload, each ship in your } gains 1 deplete token.
|
$
|
+
|
4
|
u"Recoil"
|
56
|
|
flrb
|
EXPMn
|
Autothrusters |
While you are stressed, you may treat enemy ships in your { at range 0-1 as being in your }.
|
#
|
+
|
5
|
uKylo Ren
|
63
|
|
f>Relr>Rb>R
|
FEMXXn
|
Heavy Weapon Turret |
Before an enemy ship in your } is dealt a facedown damage card, you may spend 1 h. If you do, that damage card is dealt faceup instead.
|
#
|
+
|
5
|
u"Wrath"
|
53
|
|
f>Relr>Rb>R
|
EMXXn
|
Heavy Weapon Turret |
After you perform a } attack, if you have 1 or more non-lock red or orange tokens, you may perform a bonus attack against a different target.
|
^
|
/
|
5
|
u"Odd Ball"
|
29
|
|
felr>e
|
EMm
|
|
After you fully execute a red maneuver or perform a red action, if there is an enemy ship in your }, you may acquire a lock on that ship.
|
_
|
.
|
3
|
uuuPrecise Hunter
|
24
|
|
alr>a
|
Mmn
|
Networked Calculations |
While you perform an attack, if the defender is in your }, you may reroll 1 blank result.
|
_
|
.
|
1
|
uuHaor Chall Prototype
|
22
|
|
alr>a
|
Mmn
|
Networked Calculations |
After an enemy ship in your } at range 0-2 declares another friendly ship as the defender, you may perform a a or l action.
|
A
|
/
|
3
|
uR4-P44
|
After you fully execute a red maneuver, if there is an enemy ship in your }, gain 1 calculate token.
|
A
|
-
|
4
|
uR6-D8
|
While you perform an attack, you may reroll a number of attack dice up to the number of friendly ships at range 0-3 that have the defender in their }.
|
C
|
|
4
|
Autoblasters
|
Attack: If the defender is in your }, roll 1 additional die. During the Neutralize Results step, if you are not in the defender's {, e results do not cancel c results.
|
V
|
|
3
|
uuDreadnought Hunter
|
While you perform an attack against a huge ship, if the attack deals a faceup damage card to the defender and the defender is in your }, you may apply the Precision Shot effect even if you are not in the specified arc.
|
nm
|
|
0:2 1:2 2:3 3:4 4:5 5:6 6:7
|
Calibrated Laser Targeting
|
While you perform a primary attack, if the defender is in your }, add 1 f result.
|
n
|
|
0
|
Integrated S-foils (Closed)
|
While you perform a primary attack, if the defender is not in your }, roll 1 fewer attack die. Before you activate, you may flip this card.
|
Integrated S-foils (Open)
|
Before you activate, you may flip this card. |
W
|
/
|
14
|
uAayla Secura
|
While an enemy ship in your } performs an attack, if the defender is friendly and at range 0-2, the defender may change 1 blank result to a f result.
|
W
|
+
|
6
|
uCommander Malarus
|
Setup: Equip this side faceup. While a friendly non-limited ship at range 0-1 performs a primary attack, that ship may reroll 1 blank result. If it does and the attack does not hit, you must flip this card. |
uCommander Malarus (Perfected)
|
While you perform an attack, if the defender is in your }, you must convert all f results to d results and gain 1 stress token. Then, if you have 2 or more stress tokens, suffer 1 d damage.
|
F
|
|
2
|
Brilliant Evasion
|
While you defend, if you are not in the attacker's }, you may spend 1 h to change 2 of your f results to e results.
|
F
|
|
1
|
Predictive Shot
|
After you declare an attack, if the defender is in your }, you may spend 1 h. If you do, during the Roll Defense Dice step, the defender cannot roll more defense dice than the number of your d/c results.
|
Y
|
/
|
2
|
uClone Captain Rex
|
While you perform an attack, you may spend 1 f result. If you do, each friendly ship that has the defender in its } may gain 1 strain to perform a f action.
|
H
|
|
1
|
Ordnance Tubes
|
Setup: Equip this side faceup. You can perform P and M attacks only as bonus attacks. You must treat the { requirement of your equipped P and M upgrades as ~. Bonus Attack: Perform a P attack. Bonus Attack: Perform a M attack.
|
Ordnance Tubes (Offline)
|
Offline You must treat the { requirement of your equipped P and M upgrades as }. Action: Spend 2 ( to flip this card.
|
MM
|
|
8
|
Barrage Rockets
|
Attack ( f): Spend 1 g. If the defender is in your }, you may spend 1 or more g to reroll that many attack dice.
|
MM
|
|
4
|
Multi-Missile Pods
|
Attack ( a or l): Spend 1 g. If the defender is in your {, you may spend 1 g to roll 1 additional attack die. If the defender is in your }, you may spend up to 2 g to roll that many additional attack dice instead.
|
Z
|
.
|
5
|
uKalani
|
After an enemy ship executes a maneuver, if it is in the } of a friendly ship at range 0-3, you may spend 1 g. If you do, that friendly ship acquires a lock on that enemy ship, then gains 1 stress token.
|
Z
|
.
|
5
|
uTV-94
|
While a friendly ship at range 0-3 performs a primary attack against a defender in its }, if there are 2 or fewer attack dice, it may spend 1 calculate token to add 1 d result.
|
E
|
|
3
|
Crack Shot
|
While you perform a primary attack, if the defender is in your }, before the Neutralize Results step, you may spend 1 g to cancel 1 e result.
|
E
|
|
1
|
Deadeye Shot
|
While you perform a primary attack, if the defender is in your }, you may spend 1 d result or change 1 c result to a d result. If you do, the defender exposes 1 of its damage cards.
|
E
|
|
1
|
Marksmanship
|
While you perform an attack, if the defender is in your }, you may change 1 d result to a c result.
|
E
|
|
2
|
Predator
|
While you perform a primary attack, if the defender is in your }, you may reroll 1 attack die.
|
X
|
-
|
3
|
Ferrosphere Paint
|
After an enemy ship locks you, if you are not in that ship's }, that ship gains 1 stress token.
|
t
|
.
|
3
|
uScimitar
|
Setup: After the Place Forces step, you may cloak. After you decloak, you may choose an enemy ship in your }. If you do, it gains 1 jam token.
|