built: 2023.07.08 09:31:13

pJumpMaster 5000
4 8 2
3 7 8 9
2 4 7 8 9 6 1 3
1 4 7 8 9 6

# 9 uDengar 33 > 2 2 5 4 flr EWI Once per round after defending, if the attacker is inside your firing arc, you may perform an attack against that ship.
# 7 uTel Trevura 30 > 2 2 5 4 flr EWI The first time you would be destroyed, instead cancel any remaining damage, discard all Damage cards, and deal 4 facedown Damage cards to this ship.
# 4 uManaroo 27 > 2 2 5 4 flr EWI At that start of the Combat phase, you may assign all focus, evade, and target lock tokens assigned to you to another friendly ship at Range 1.
# 3 Contracted Scout 25 > 2 2 5 4 flr EWI Built for long-distance reconnaissance and plotting new hyperspace routes, the lightly armed JumpMaster 5000 was often extensively retrofitted with custom upgrades.