built: 2021.09.25 19:32:41

Search: "{LOCK}"

Pilots

y ! 4 u"Dutch" Vander 40
{2 1 6 2
flr= EUPMABm After you perform the l action, you may choose 1 friendly ship at range 1-3. That ship may acquire a lock on the object you locked, ignoring range restrictions.
/ 4 uBo-Katan Kryze ???
{3
|2
2 9 2
filo After you fully execute a maneuver, you may gain 1 deplete token to choose an object in your {FRONTACR} at range 1-2. If you do, another friendly ship may perform a l action to lock that object.
= . 1 uuBaktoid Prototype 29
{2 2 5 0
alr>l= SMMmn Networked Calculations While you perform a special attack, if a friendly ship with the Networked Calculations ship ability has a lock on the defender, you may ignore the f, a, or l requirement of that attack.
j + 6 uMajor Vonreg 54
{3 3 2 2
felrb EXMm Fine-Tuned Thrusters During the System Phase, you may choose 1 enemy ship in your }. That ship gains 1 deplete or strain token of your choice.
j + 5 u"Holo" 53
{3 3 2 2
felrb EXMm Fine-Tuned Thrusters At the start of the Engagement Phase, you must transfer 1 of your tokens to another friendly ship at range 0-2.
j + 4 u"Ember" 45
{3 3 2 2
felrb EXMm Fine-Tuned Thrusters While you perform an attack, if there is a damaged ship friendly to the defender at range 0-1 of the defender, the defender cannot spend focus or calculate tokens.
j + 3 First Order Provocateur 41
{3 3 2 2
felrb EXMm Fine-Tuned Thrusters Major Vonreg's vision guided the enhancement of proven designs while engineering this one-of-a-kind precise and lethal craft from Sienar-Jaemus Fleet Systems.
^ / 4 u"Kickback" 29
{2 2 5 0
felr>e EMm After you perform a r action, you may perform a red l action.
_ . 1 uuHaor Chall Prototype 22
{2 2 3 0
alr>a Mmn Networked Calculations After an enemy ship in your } at range 0-2 declares another friendly ship as the defender, you may perform a a or l action.

Upgrades

A 3 R3 Astromech You can maintain up to 2 locks. Each lock must be on a different object. After you perform a l action, you may acquire a lock.
C - 2 Underslung Blaster Cannon After an enemy ship executes a maneuver, you may perform this attack against it as a bonus attack. Attack ( l): Your dice can be modified only by spending a lock for the default effect.
Vt ! 4 uB6 Blade Wing Prototype Add Y slot. Attack (l): Gain 1 ion token to perform this attack. If this attack hits, the defender suffers 1 additional d/c damage for each matching uncanceled result after the first.
F 1 Instinctive Aim While you perform a special attack, you may spend 1 h to ignore the f or l requirement.
Y 5 Weapons Systems Officer After you perform a special attack with the l requirement, you may acquire a lock on the defender.
H 10 Turbolaser Battery Setup: Equip this side faceup. Bonus Attack ( l): Spend 3 (. If this attack hits, add 3 d results.
Turbolaser Battery (Offline) Offline After you engage, you may spend 2 ( to flip this card.
M 4 Cluster Missiles Attack ( l): Spend 1 g. After this attack, you may perform this attack as a bonus attack against a different target at range 0-1 of the defender, ignoring the l requirement.
M 6 Concussion Missiles Attack ( l): Spend 1 g. After this attack hits, each ship at range 0-1 of the defender exposes 1 of its damage cards.
MM 5 uDiamond-Boron Missiles Attack ( l): Spend 1 g. After this attack hits, you may spend 1 g. If you do, each ship at range 0-1 of the defender with agility equal to or less than the defender's rolls 1 attack die and suffers 1 d/c damage for each matching result.
M 5 Homing Missiles Attack ( l): Spend 1 g. After you declare the defender, the defender may choose to suffer 1 d damage. If it does, skip the Attack and Defense Dice steps and the attack is treated as hitting.
M 2 Ion Missiles Attack ( l): Spend 1 g. If this attack hits, spend 1 d or c result to cause the defender to suffer 1 d damage. All remaining d/c results inflict ion tokens instead of damage.
M 5 Mag-Pulse Warheads Attack ( l): Spend 1 g. If this attack hits, the defender suffers 1 c damage and gains 1 deplete and 1 jam token. Then cancel all d/c results.
MM 4 Multi-Missile Pods Attack ( a or l): Spend 1 g. If the defender is in your {, you may spend 1 g to roll 1 additional attack die. If the defender is in your }, you may spend up to 2 g to roll that many additional attack dice instead.
M 4 uuXX-23 S-Thread Tracers Attack ( f, a, or l): Spend 1 g. If this attack hits, each friendly ship at range 1-3 of the defender may acquire a lock on the defender. Then cancel all dice results.
S 0:4 1:4 2:4 3:4 4:5 5:6 6:7 Passive Sensors Action: Spend 1 g. You can only perform this action in your Perform Action step. While your g is inactive, you cannot be coordinated. Before you engage, if your g is inactive, you may perform a a or l action.
E @ 2 Disciplined After another friendly ship at range 0-3 is destroyed, if that ship is limited or has the Disciplined upgrade, you may perform a l or r action.
T 6 Sensor Experts You can maintain up to 3 locks on different objects. After you perform a l action, you may spend up to 2 ( to acquire a lock on that many other objects at range 0-1 of the object you locked, ignoring range restrictions.
X 3 Targeting Synchronizer While a friendly ship at range 1-2 performs an attack against a target you have locked, that ship ignores the l attack requirement.
t @ 4 uImpetuous Add W slot. After you perform an attack, if the defender was destroyed, you may perform a f or l action.
P 5 Adv. Proton Torpedoes Attack ( l): Spend 1 g. Change 1 d result to a c result.
P 4 Ion Torpedoes Attack ( l): Spend 1 g. If this attack hits, spend 1 d or c result to cause the defender to suffer 1 d damage. All remaining d/c results inflict ion tokens instead of damage.
P 7 Plasma Torpedoes Attack ( l): Spend 1 g. During the Neutralize Results step, c results are canceled before d results. After this attack hits, the defender loses 1 shield.
P 12 Proton Torpedoes Attack ( l): Spend 1 g. Change 1 d result to a c result.