built: 2020.08.05 18:07:14

Search: "{HIT}"

Ships

Pilots

c ! 3 uIbtisam 46
{3
|2
1 6 3
flr EPWYAm After you fully execute a maneuver, if you are stressed, you may roll 1 attack die. On a d or c result, remove 1 stress token.
b ! 4 uTen Numb 48
{3 1 4 4
f>rlr ESCCPmn While you defend or perform an attack, you may spend 1 stress token to change all of your f results to e or d results.
g ! 3 uEzra Bridger 40
{3 2 3 1 1`
fer>e FUWmt Locked and Loaded While you defend or perform an attack, if you are stressed, you may spend 1 F to change up to 2 of your f results to e or d results.
g ! 2 u"Zeb" Orrelios 32
{3 2 3 1
fer>e UWmt Locked and Loaded While you defend, c results are neutralized before d results.
\ / 4 uBarriss Offee 38
{2 3 3 1 1`
felrb FAnm Fine-tuned Controls While a friendly ship at range 0-2 performs an attack, if the defender is in its }, you may spend 1 F to change 1 f result to a d result or 1 d result to a c result.
\ / 4 uLuminara Unduli 43
{2 3 3 1 2`
felrb FAnm Fine-tuned Controls While a friendly ship at range 0-2 defends, if it is not in the attacker's }, you may spend 1 F. If you do, change 1 c result to a d result or 1 d result to a f result.
. 4 uDIS-T81 ???
{3 3 3 0
aelr>eb>a Networked Calculations While you defend or perform an attack, you may spend 1 calculate token from a friendly ship in the enemy ship's firing arc to change 1 f result to an e or d result.
e ! 4 uGavin Darklighter 60
{3 3 3 3
felr>lb>l ESPAm Experimental Scanners While a friendly ship performs an attack, if the defender is in your {, the attacker may change 1 d result to a c result.
p # 4 uTel Trevura 44
p2 2 6 3 1
f>Rl>Rr ECPWYImt If you would be destroyed, you may spend 1 g. If you do, discard all of your damage cards, suffer 5 d damage, and place yourself in reserves instead. At the start of the next Planning Phase, place yourself within range 1 of your player edge.
K # 4 uTorani Kulda 48
{3 1 7 2
flr= EPMAIm Dead to Rights After you perform an attack, each enemy ship in your } suffers 1 d damage unless it removes 1 green token.
s # 2 uInaldra 30
{2 3 3 1
felr m Weapon Hardpoint While you defend or perform an attack, you may suffer 1 d damage to reroll any number of your dice.
E - 2 uRonith Blario 34
p2 3 2 2
felrb EXM Refined Gyrostabilizers While you defend or perform an attack, if the enemy ship is in another friendly ship's p, you may spend 1 focus token from that friendly ship to change 1 of your f results to an e or d result.
Y - 5 uRey 68
q3 1 8 3 2`
flbR FMWWYImt While you defend or perform an attack, if the enemy ship is in your {, you may spend 1 F to change 1 of your blank results to an e or d result.
% ! 3 uEzra Bridger 40
{2
|2
2 4 1 1`
fo FWAmt Comms Shuttle While you defend or perform an attack, if you are stressed, you may spend 1 F to change up to 2 of your f results to e/d results.
% ! 2 u"Zeb" Orrelios 33
{2
|2
2 4 1
fo EWAmt Comms Shuttle While you defend, c results are neutralized before d results.
v # 4 uPrince Xizor 54
{3 3 4 1
flr>fb>f ESPmt Microthrusters While you defend, after the Neutralize Results step, another friendly ship at range 0-1 and in the attack arc may suffer 1 d or c damage. If it does, cancel 1 matching result.
x ! 5 uThane Kyrell 48
{3 2 4 2
flr EPAmn While you perform an attack, you may spend 1 f, d, or c result to look at the defender's facedown damage cards, choose 1, and expose it.
x ! 4 uJek Porkins 45
{3 2 4 2
flr EPAmn After you receive a stress token, you may roll 1 attack die to remove it. On a d result, suffer 1 d damage.
x ! 3 uBiggs Darklighter 48
{3 2 4 2
flr PAmn While another friendly ship at range 0-1 defends, before the Neutralize Results step, if you are in the attack arc, you may suffer 1 d or c damage to cancel 1 matching result.
F ! 3 uEzra Bridger 30
{2 3 3 0 1`
fer Fm While you defend or perform an attack, if you are stressed, you may spend 1 F to change up to 2 of your f results to e or d results.
F ! 2 u"Zeb" Orrelios 24
{2 3 3 0
fer m While you defend, c results are neutralized before d results.
O + 5 uCommander Malarus 38
{2 3 3 1 2
felr EXm At the start of the Engagement Phase, you may spend 1 g and gain 1 stress token. If you do, until the end of the round, while you defend or perform an attack, you may change all of your f results to e or d results.
V @ 4 uMajor Vermeil 49
{3 1 6 2
feoj EWWm Adaptive Ailerons While you perform an attack, if the defender does not have any green tokens, you may change 1 of your blank or f results to a d result.
S + 4 uCaptain Phasma 39
{2
p2
2 3 3
f>Re>Rl>Rr>R ESXMYm Heavy Weapon Turret While you defend, after the Neutralize Results step, another friendly ship at range 0-1 must suffer 1 d/c damage to cancel 1 matching result.
T @ 4 u"Countdown" 43
{3 2 4 0
fer EYBm Adaptive Ailerons While you defend, after the Neutralize Results step, if you are not stressed, you may suffer 1 d damage and gain 1 stress token. If you do, cancel all dice results.
_ . 3 uDFS-081 26
{2 2 3 0
alr>a Mmn Networked Calculations While a friendly ship at range 0-1 defends, it may spend 1 calculate token to change all c results to d results.
t # 4 uBossk 60
~3 1 9 3
fil ECMWWYImt While you perform a primary attack, after the Neutralize Results step, you may spend 1 c result to add 2 d results.
z # 4 uBossk 29
{2 2 2 2
flr EMIm Pursuit Craft While you perform a primary attack, after the Neutralize Results step, you may spend 1 c result to add 2 d results.

Upgrades

A / 5 uR2-C4 While you perform an attack, you may spend 1 evade token to change 1 f result to a d result.
C 5 Heavy Laser Cannon Attack: After the Modify Attack Dice step, change all c results to d results.
C 6 Ion Cannon Attack: If this attack hits, spend 1 d or c result to cause the defender to suffer 1 d damage. All remaining d/c results inflict ion tokens instead of damage.
C 0 Jamming Beam Attack: If this attack hits, all d/c results inflict jam tokens instead of damage.
C 3 Tractor Beam Attack: If this attack hits, all d/c results inflict tractor tokens instead of damage.
G 10 Adaptive Shields While another friendly ship at range 0-1 defends, if it is a smaller size than you, you may spend 1 * or 2 ( to cancel 1 d or c result.
V @ 4 uAgent of the Empire You are a wing leader. Your wingmates must be 2, 3, 4, or 5 TIE/ln fighters. While you defend, up to 2 of your wingmates in the attack arc may suffer 1 d or c damage to cancel a matching result.
V + 4 uFirst Order Elite You are a wing leader. Your wingmates must be 2 or 3 TIE/fo fighters or TIE/sf fighters. While you defend, up to 2 of your wingmates in the attack arc may suffer 1 d or c damage to cancel a matching result.
V 2 Veteran Wing Leader You are a wing leader. Your wingmates must be 2, 3, 4, or 5 other ships of your ship type. While you defend, up to 2 of your wingmates in the attack arc may suffer 1 d or c damage to cancel a matching result.
VW @ 6 uAdmiral Ozzel While a friendly large or huge ship at range 0-3 executes a maneuver, it may suffer 1 d damage to execute a maneuver of a speed 1 higher or lower instead.
n ??? Alpha-3B "Besh" While you perform a primary attack, you may spend your lock on the defender to change 1 of your blank or f results to a d result. Add B slot.
W @ 5 uAgent Kallus Setup: After placing forces, assign the Hunted condition to 1 enemy ship. While you perform an attack against the ship with the Hunted condition, you may change 1 of your f results to a d result.
W + ??? uAgent Terex Setup: Equip this side faceup and place 3 calculate tokens on this card. At the start of the Engagement Phase, you may choose a friendly ship at range 0-3 and remove 1 calculate token from this card to have that ship gain a matching token. Then, if there are no calculate tokens on this card, flip it.
uAgent Terex (Cyborg) During the System Phase, roll 1 attack die. On a d or c result, gain 1 calculate token. Otherwise gain 1 jam token. Action: Transfer 1 calculate token or 1 jam token to a ship at range 0-3.
W ! 1 u"Chopper" During the Perform Action step, you may perform 1 action, even while stressed. After you perform an action while stressed, suffer 1 d damage unless you expose 1 of your damage cards.
W @ 14 uDarth Vader At the start of the Engagement Phase, you may choose 1 ship in your firing arc at range 0-2 and spend 1 F. If you do, that ship suffers 1 d damage unless it chooses to remove 1 green token.
W 3 Freelance Slicer While you defend, before attack dice are rolled, you may spend a lock you have on the attacker to roll 1 attack die. If you do, the attacker gains 1 jam token. Then, on a d or c result, gain 1 jam token.
W . 3 uGeneral Grievous While you defend, after the Neutralize Results step, if there are 2 or more d/c results, you may spend 1 g to cancel 1 d or c result. After a friendly ship is destroyed, recover 1 g.
W ! 4 uHera Syndulla You can execute red maneuvers even while stressed. After you fully execute a red maneuver, if you have 3 or more stress tokens, remove 1 stress token and suffer 1 d damage.
W 4 Novice Technician At the end of the round, you may roll 1 attack die to repair 1 faceup damage card. Then on a d result, expose 1 damage card.
W ! 10 uR2-D2 During the End Phase, if you are damaged and not shielded, you may roll 1 attack die to recover 1 shield. On a d result, expose 1 of your damage cards.
W ! 9 uSaw Gerrera While you perform an attack, you may suffer 1 d damage to change all of your f results to c results.
W # 2 uUnkar Plutt After you partially execute a maneuver, you may suffer 1 d damage to perform 1 white action.
F 4 Foresight After an enemy ship executes a maneuver, you may spend 1 F to perform this attack against it as a bonus attack. Attack: You may change 1 f result to a d result; your dice cannot be modified otherwise.
F 1 Predictive Shot After you declare an attack, if the defender is in your }, you may spend 1 F. If you do, during the Roll Defense Dice step, the defender cannot roll more defense dice than the number of your d/c results.
F 0:4 1:4 2:4 3:8 4:16 5:24 6:32 Supernatural Reflexes Before you activate, you may spend 1 F to perform a r or b action. Then, if you performed an action you do not have on your action bar, suffer 1 d damage.
Y #. ??? uBoba Fett While you perform an attack, if there are no other ships in the attack arc, you may change 1 of your f results to a d result.
Y @# 2 uBT-1 While you perform an attack, you may change 1 d result to a c result for each stress token the defender has.
Y / 4 uClone Commander Cody After you perform an attack that missed, if 1 or more d/c results were neutralized, the defender gains 1 strain token.
Y # 6 uDengar After you defend, if the attacker is in your firing arc, you may spend 1 g. If you do, roll 1 attack die unless the attacker chooses to remove 1 green token. On a d or c result, the attacker suffers 1 d damage.
Y # 1 uGreedo While you perform an attack, you may spend 1 g to change 1 d result to a c result. While you defend, if your g is active, the attacker may change 1 d result to a c result.
Y - 14 uRey While you defend or perform an attack, if the enemy ship is in your p, you may spend 1 F to change 1 of your blank results to a e or d result.
H 5 Ion Cannon Battery Setup: Equip this side faceup. Bonus Attack: Spend 1 (. If this attack hits, the defender suffers 1 c damage, and all d/c results inflict ion tokens instead of damage.
Ion Cannon Battery (Offline) Offline After you engage, you may spend 2 ( to flip this card.
H 13 Turbolaser Battery Setup: Equip this side faceup. Bonus Attack( l): Spend 3 (. If this attack hits, add 3 d results.
Turbolaser Battery (Offline) Offline After you engage, you may spend 2 ( to flip this card.
I 2 Deadman's Switch After you are destroyed, each other ship at range 0-1 suffers 1 d damage.
I 3 Feedback Array Before you engage, you may gain 1 ion token and 1 disarm token. If you do, each ship at range 0 suffers 1 d damage.
MM 6 uDiamond-Boron Missiles Attack ( l): Spend 1 g. After this attack hits, you may spend 1 g. If you do, each ship at range 0-1 of the defender with agility equal to or less than the defender's rolls 1 attack die and suffers 1 d/c damage for each matching result.
M 5 Homing Missiles Attack ( l): Spend 1 g. After you declare the defender, the defender may choose to suffer 1 d damage. If it does, skip the Attack and Defense Dice steps and the attack is treated as hitting.
M 3 Ion Missiles Attack ( l): Spend 1 g. If this attack hits, spend 1 d or c result to cause the defender to suffer 1 d damage. All remaining d/c results inflict ion tokens instead of damage.
M 6 Mag-Pulse Warheads Attack ( l): Spend 1 g. If this attack hits, the defender suffers 1 c damage and gains 1 deplete and 1 jam token. Then cancel all d/c results.
m 2 Electronic Baffle During the End Phase, you may suffer 1 d damage to remove 1 red token.
m 6 Static Discharge Vanes Before you would gain 1 ion or jam token, if you are not stressed, you may choose another ship at range 0-1 and gain 1 stress token. If you do, the chosen ship gains that ion or jam token instead, then you suffer 1 d damage.
Z . 5 uTV-94 While a friendly ship at range 0-3 performs a primary attack against a defender in its }, if there are 2 or fewer attack dice, it may spend 1 calculate token to add 1 d result.
E ??? Deadeye Shot While you perform a primary attack, if the defender is in your }, you may spend 1 d result or change 1 c to a d result. If you do, the defender exposes 1 of its damage cards.
E + 2 Fanatical While you perform a primary attack, if you are not shielded, you may change 1 f result to a d result.
E # 3 Fearless While you perform a { primary attack, if the attack range is 1 and you are in the defender's {, you may change 1 of your results to a d result.
E ??? Ion Limiter Override After you fully execute a red maneuver, you may perform a r action, even while stressed. If you do, roll an attack die; on a d result gain 1 strain token, and on a c result, gain 1 ion token.
E 1 Marksmanship While you perform an attack, if the defender is in your }, you may change 1 d result to a c result.
E @ 1 Ruthless While you perform an attack, you may choose another friendly ship at range 0-1 of the defender. If you do, that ship suffers 1 d damage and you may change 1 of your die results to a d result.
E . 2 Treacherous While you defend, you may choose a ship obstructing the attack and spend 1 g. If you do, cancel 1 d or c result, and the ship you chose gains 1 strain token. After a ship at range 0-3 is destroyed, recover 1 g.
T # 2 IG-RM Droids While you perform an attack, if you are calculating, you may change 1 d result to a c result.
X 4 Advanced Optics While you perform an attack, you may spend 1 focus token to change 1 of your blank results to a d result.
P 5 Adv. Proton Torpedoes Attack ( l): Spend 1 g. Change 1 d result to a c result.
P 5 Ion Torpedoes Attack ( l): Spend 1 g. If this attack hits, spend 1 d or c result to cause the defender to suffer 1 d damage. All remaining d/c results inflict ion tokens instead of damage.
P 8 Plasma Torpedoes Attack ( l): Spend 1 g. During the Neutralize Results step, c results are canceled before d results. After this attack hits, the defender loses 1 shield.
P 13 Proton Torpedoes Attack ( l): Spend 1 g. Change 1 d result to a c result.
U 5 Ion Cannon Turret Attack: If this attack hits, spend 1 d or c result to cause the defender to suffer 1 d damage. All remaining d/c results inflict ion tokens instead of damage.