built: 2020.08.05 18:07:14

Search: "{BULLSEYEARC}"

Ships

Pilots

c / 5 u"Odd Ball" 49
{3
|2
1 6 3
flr EPAWYm After you fully execute a red maneuver or perform a red action, if there is an enemy ship in your }, you may acquire a lock on that ship.
[ . 2 uCaptain Sear 45
{3 2 3 2
flr>fb>f Ztm While a friendly ship at range 0-3 performs a primary attack, if the defender is in its }, before the Neutralize Results step, the friendly ship may spend 1 calculate token to cancel 1 e result.
: / 6 uAnakin Skywalker 55
{2 1 5 3 3`
flr= FUPYABm Plated Hull After you fully execute a maneuver, if there is an enemy ship in your { at range 0-1 or in your }, you may spend 1 F to remove 1 stress token.
: / 5 u"Odd Ball" 42
{2 1 5 3
flr= EUPYABm Plated Hull After you fully execute a red maneuver or perform a red action, if there is an enemy ship in your }, you may acquire a lock on that ship.
\ / 6 uAnakin Skywalker 62
{2 3 3 1 3`
felrb FAnm Fine-tuned Controls After you fully execute a maneuver, if there is an enemy ship in your { at range 0-1 or in your }, you may spend 1 F to remove 1 stress token.
\ / 4 uBarriss Offee 38
{2 3 3 1 1`
felrb FAnm Fine-tuned Controls While a friendly ship at range 0-2 performs an attack, if the defender is in its }, you may spend 1 F to change 1 f result to a d result or 1 d result to a c result.
\ / 4 uLuminara Unduli 43
{2 3 3 1 2`
felrb FAnm Fine-tuned Controls While a friendly ship at range 0-2 defends, if it is not in the attacker's }, you may spend 1 F. If you do, change 1 c result to a d result or 1 d result to a f result.
e ! 5 uCorran Horn 64
{3 3 3 3
felr>lb>l ESPAm Experimental Scanners At initiative 0, you may perform a bonus primary attack against an enemy ship in your }. If you do, at the start of the next Planning Phase, gain 1 disarm token.
K # 4 uTorani Kulda 48
{3 1 7 2
flr= EPMAIm Dead to Rights After you perform an attack, each enemy ship in your } suffers 1 d damage unless it removes 1 green token.
K # 3 uDalan Oberos 45
{3 1 7 2 2
flr= EPMAIm Dead to Rights At the start of the Engagement Phase, you may choose 1 shielded ship in your } and spend 1 g. If you do, that ship loses 1 shield and you recover 1 shield.
C # 4 uForeman Proach 32
{2 3 3 0
fer Em Notched Stabilizers Before you engage, you may choose 1 enemy ship in your } at range 1-2 and gain 1 disarm token. If you do, that ship gains 1 tractor token.
C # 3 uCaptain Seevor 30
{2 3 3 0 1`
fer Em Notched Stabilizers While you defend or perform an attack, before attack dice are rolled, if you are not in the enemy ship's }, you may spend 1 g. If you do, the enemy ship gains 1 jam token.
/ 5 u"Odd Ball" ???
{2 3 2 2
flrb>l Twin Ion Engines After you fully execute a red maneuver or perform a red action, if there is an enemy ship in your }, you may acquire a lock on that ship.
E - 5 uTallissan Lintra 36
p2 3 2 2 1`
felrb EEXM Refined Gyrostabilizers While an enemy ship in your } performs an attack, you may spend 1 g. If you do, the defender rolls 1 additional die.
E - 1 uMerl Cobben ???
p2 3 2 2
felrb Refined Gyrostabilizers While a friendly ship at range 0-2 performs a primary attack, if you are in the defender's }, the defender rolls 1 fewer defense die.
+ 6 uMajor Vonreg 55
{3 3 2 2
felrb EXMm Fine-Tuned Thrusters During the System Phase, you may choose 1 enemy ship in your }. That ship gains 1 deplete or strain token of your choice.
F @ 5 u"Scourge" Skutu 31
{2 3 3 0
fer Em While you perform an attack against a defender in your }, roll 1 additional attack die.
I @ 6 uSoontir Fel 54
{3 3 3 0
ferb Emm Autothrusters At the start of the Engagement Phase, if there is an enemy ship in your }, gain 1 focus token.
$ + 4 u"Recoil" 57
{3 3 4 2
flrb EXPM Autothrusters While you are stressed, you may treat enemy ships in your { at range 0-1 as being in your }.
^ / 5 u"Odd Ball" 31
{2 2 5 0
felr>e EMm After you fully execute a red maneuver or perform a red action, if there is an enemy ship in your }, you may acquire a lock on that ship.
_ . 3 uuuPrecise Hunter 23
{2 2 3 0
alr>a Mmn Networked Calculations While you perform an attack, if the defender is in your }, you may reroll 1 blank result.
_ . 1 uuHaor Chall Prototype 21
{2 2 3 0
alr>a Mmn Networked Calculations After an enemy ship in your } at range 0-2 declares another friendly ship as the defender, you may perform a a or l action.

Upgrades

A / 3 uR4-P44 After you fully execute a red maneuver, if there is an enemy ship in your }, gain 1 calculate token.
C 3 Autoblasters Attack: If the defender is in your }, roll 1 additional die. During the Neutralize Results step, if you are not in the defender's {, e results do not cancel c results.
V 6 uuDreadnought Hunter While you perform an attack against a huge ship, if the attack deals a faceup damage card to the defender and the defender is in your }, you may apply the Precision Shot effect even if you are not in the specified arc.
nm 0:0 1:0 2:1 3:2 4:3 5:4 6:5 Calibrated Laser Targeting While you perform a primary attack, if the defender is in your }, add 1 f result.
n 0 Integrated S-foils (Closed) While you perform a primary attack, if the defender is not in your }, roll 1 fewer attack die. Before you activate, you may flip this card.
Integrated S-foils (Open) Before you activate, you may flip this card.
W / ??? uAayla Secura While an enemy ship in your } performs an attack...
F 3 Brilliant Evasion While you defend, if you are not in the attacker's }, you may spend 1 F to change 2 of your f results to e results.
F 1 Predictive Shot After you declare an attack, if the defender is in your }, you may spend 1 F. If you do, during the Roll Defense Dice step, the defender cannot roll more defense dice than the number of your d/c results.
Y / ??? uClone Captain Rex While you perform an attack, you may spend 1 f result. If you do, each friendly ship that has the defender in its } may gain 1 strain perform a f action.
H 1 Ordnance Tubes Setup: Equip this side faceup. You can perform P and M attacks only as bonus attacks. You must treat the { requirement of you equipped P and M upgrades as ~. Bonus Attack: Perform a P attack. Bonus Attack: Perform a M attack.
Ordnance Tubes (Offline) Offline You must treat the { requirement of your equipped P and M upgrades as }. Action: Spend 2 ( to flip this card.
MM 8 Barrage Rockets Attack ( f): Spend 1 g. If the defender is in your }, you may spend 1 or more g to reroll that many attack dice.
MM ??? Multi-Missile Pods Attack ( a or l): Spend 1 g. If the defender is in your {, you may spend 1 g to roll 1 additional attack die. If the defender is in your }, you map spend up to 2 g to roll that many additional attack dice instead.
Z . ??? uKalani After an enemy ship executes a maneuver, if it is in the } of a friendly ship at range 0-3, you may spend 1 g. If you do, that friendly ship acquires a lock on that emeny ship, then gains 1 stress token.
Z . 5 uTV-94 While a friendly ship at range 0-3 performs a primary attack against a defender in its }, if there are 2 or fewer attack dice, it may spend 1 calculate token to add 1 d result.
E 2 Crack Shot While you perform a primary attack, if the defender is in your }, before the Neutralize Results step, you may spend 1 g to cancel 1 e result.
E ??? Deadeye Shot While you perform a primary attack, if the defender is in your }, you may spend 1 d result or change 1 c to a d result. If you do, the defender exposes 1 of its damage cards.
E 1 Marksmanship While you perform an attack, if the defender is in your }, you may change 1 d result to a c result.
E 2 Predator While you perform a primary attack, if the defender is in your }, you may reroll 1 attack die.
X - 5 Ferrosphere Paint After an enemy ship locks you, if you are not in that ship's }, that ship gains 1 stress token.
t . 4 uScimitar Setup: After the Place Forces step, you may cloak. After you decloak, you may choose an enemy ship in your }. If you do, it gains 1 jam token.