| 1,2,3,4,5 | Damaged Circuitry | x5 | Ship | When you recover ( during the End Phase, recover 1 fewer ( to a minimum of 0. Action: Repair this card. | Turret Disabled | £¢ | The attacker chooses 1 of your H upgrades that is not Offline. Flip that card. |
| 6,7,8 | Scrambled Orders | x3 | Crew | Before you engage, gain 2 jam tokens. Then repair this card. | Turret Disabled | £¢ | The attacker chooses 1 of your H upgrades that is not Offline. Flip that card. |
| 9,10 | Hull Rupture | x2 | Ship | After defending, if you suffered d/c damage, suffer 1 additional d damage for each of your faceup damage cards. Then repair this card. Action: Repair this card. | Turret Disabled | £¢ | The attacker chooses 1 of your H upgrades that is not Offline. Flip that card. |
| 11,12,13 | Stabilizers Damaged | x3 | Ship | Increase the difficulty of your left and right maneuvers. | Drive Damaged | ¡ | Gain 2 ion tokens. |
| 14,15,16,17 | Power Surge | x4 | Ship | After you execute a maneuver, lose 1 (, plus 1 ( per ion token you have. Then repair this card. | Drive Damaged | ¡ | Gain 2 ion tokens. |
| 18,19,20 | Engine Coolant Leak | x3 | Ship | After you execute a sped 3-5 maneuver, roll 1 attack die. On a d/c result, suffer 1 matching damage, then repair this card. Action: Repair this card. | Drive Damaged | ¡ | Gain 2 ion tokens. |
| 21,22,23 | Panicked Crew | x3 | Crew | You cannot gain green tokens or perform the o or j action. | Controls Disrupted | ~ | Gain 1 jam token. |
| 24,25 | Exploding Consoles | x2 | Ship | After you perform an action, roll 1 attack die. On a d/c result, suffer 1 d damage, then repair this card. | Controls Disrupted | ~ | Gain 1 jam token. |
| 26,27,28 | Crew Shaken | x3 | Crew | After you overlap a ship or obstacle, suffer 2 c damage, then repair this card. | Controls Disrupted | ~ | Gain 1 jam token. |
| 29,30 | Atmosphere Leak | x2 | Crew | You cannot perform actions on your upgrade cards. Action: Repair this card. | Bridge Hit! | } | Lose all g from each of your W upgrades. Lose all of your h. |