xhud.sirjorj.com/xwing.cgi/ships/TIE/fo Fighterbuilt: 2019.05.20 13:03:32

OTIE/fo Fighter
5 8
4 8 2
3 4 7 8 9 6
2 4 7 8 9 6 1 3
1 4 6

@ 8 u"Omega Leader 21 2 3 3 1 flre EX Enemy ships that you have locked cannot modify any dice when attacking you or defending against your attacks.
@ 7 u"Omega Ace" 20 2 3 3 1 flre EX When attacking, you may spend a focus token and a target lock you have on the defender to change all of your results to c results.
@ 7 u"Zeta Leader 20 2 3 3 1 flre EX When attacking, if you are not stressed, you may receive 1 stress token to roll 1 additional attack die.
@ 6 u"Epsilon Leader" 19 2 3 3 1 flre X At the start of the Combat phase, remove 1 stress token from each friendly ship at Range 1.
@ 5 u"Zeta Ace 18 2 3 3 1 flre EX When performing a barrel roll, you may use the [ 8 2] template (instead of the [8 1] template).
@ 4 Omega Squadron Pilot 17 2 3 3 1 flre EX To attain a coveted position in the skilled Omega squadron, pilots had to demonstrate both their exceptional skill and their unwavering dedication to the First Order.
@ 4 u"Epsilon Ace 17 2 3 3 1 flre X While you do not have any Damage cards, treat your pilot skill value as "12".
@ 3 Zeta Squadron Pilot 16 2 3 3 1 flre X The fragility of TIE fighters during the Galactic Civil War led engineers to improve survivability, resulting in a more durable starfighter.
@ 1 Epsilon Squadron Pilot 15 2 3 3 1 flre X Following the traditions of the Galactic Empire, the First Order has kept the TIE fighter design in service, but has updated the craft to modern combad standards.