# |
9 |
uTalonbane Cobra
|
28 |
|
3 |
2 |
4 |
1 |
fl |
EMI |
When attacking or defending, double the effect of your range bonus. |
# |
7 |
uViktor Hel
|
20 |
|
3 |
2 |
4 |
1 |
fl |
MI |
After defending, if you did not roll exactly 2 defense dice, the attacked receives 1 stress token. |
# |
6 |
uGraz the Hunter
|
25 |
|
3 |
2 |
4 |
1 |
fl |
MI |
When defending, if the attacker is inside your firing arc, roll 1 additional defense die. |
# |
5 |
Black Sun Ace
|
23 |
|
3 |
2 |
4 |
1 |
fl |
EMI |
The Kihraxz assault fighter was developed specifically for the Black Sun crime syndicate, whose highly paid ace pilots demanded a nimble, powerful ship to match their skills. |
# |
4 |
uCaptain Jostero
|
24 |
|
3 |
2 |
4 |
1 |
fl |
EMI |
Once per round, after an enemy ship that is not defending against an attack suffers damage or critical damage, you may perform an attack against that ship. |
# |
2 |
Cartel Marauder
|
20 |
|
3 |
2 |
4 |
1 |
fl |
MI |
The versatile Kihraxz was modeled after Incom's popular X-wing starfighter, but an array of after-market modification kits ensured a wide variety of designs. |