# |
9 |
uDengar
|
33 |
> |
2 |
2 |
5 |
4 |
flr |
EWI |
Once per round after defending, if the attacker is inside your firing arc, you may perform an attack against that ship. |
# |
7 |
uTel Trevura
|
30 |
> |
2 |
2 |
5 |
4 |
flr |
EWI |
The first time you would be destroyed, instead cancel any remaining damage, discard all Damage cards, and deal 4 facedown Damage cards to this ship. |
# |
4 |
uManaroo
|
27 |
> |
2 |
2 |
5 |
4 |
flr |
EWI |
At that start of the Combat phase, you may assign all focus, evade, and target lock tokens assigned to you to another friendly ship at Range 1. |
# |
3 |
Contracted Scout
|
25 |
> |
2 |
2 |
5 |
4 |
flr |
EWI |
Built for long-distance reconnaissance and plotting new hyperspace routes, the lightly armed JumpMaster 5000 was often extensively retrofitted with custom upgrades. |