! |
8 |
uJan Ors
|
25 |
|
1 |
2 |
4 |
1 |
fl |
EUW |
When another friendly ship at Range 1-3 is attacking, if you have no stress tokens, you may receive 1 stress token to allow that ship to roll 1 additional attack die. |
! |
6 |
uKyle Katarn
|
21 |
|
1 |
2 |
4 |
1 |
fl |
EUW |
At the start of the Combat phase, you may assign 1 of your focus tokens to another friendly ship at Range 1-3. |
! |
4 |
uRoark Garnet
|
19 |
|
1 |
2 |
4 |
1 |
fl |
UW |
At the start of the Combat phase, choose 1 other friendly ship at Range 1-3 Until the end of the phase, treat that ship's pilot skill value as "12". |
! |
2 |
Rebel Operative
|
16 |
|
1 |
2 |
4 |
1 |
fl |
UW |
Designed after a bird in flight by Corellian Engineering Corporation, the "hawk" series excelled in its role as a personal transport. |
# |
7 |
uDace Bonearm
|
23 |
|
1 |
2 |
4 |
1 |
fl |
ECWI |
When an enemy ship at range 1-3 receives at least 1 ion token, if you are not stressed, you may receive 1 stress token to cause that ship to suffer 1 damage. |
# |
5 |
uPalob Godalhi
|
20 |
|
1 |
2 |
4 |
1 |
fl |
ECWI |
At the start of the Combat phase, you may remove 1 focus or evade token from an enemy ship at range 1-2 and assign it to yourself. |
# |
3 |
uTorkil Mux
|
19 |
|
1 |
2 |
4 |
1 |
fl |
CWI |
At the end of the Activation phase, choose 1 enemy ship at Range 1-2. Until the end of the Combat phase, treat that ship's pilot shill value as "0". |
# |
1 |
Spice Runner
|
16 |
|
1 |
2 |
4 |
1 |
fl |
CWI |
With nothing more that a desire to fly and a junkyard at their disposal, crafty mechanics can make almost anything spaceworthy. |