xhud.sirjorj.com/xwing.cgi/ships2/Upsilon-class command shuttlebuilt: 2019.08.13 15:06:02

UUpsilon-class command shuttle
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Linked Battery While you perform a C attack, roll 1 additional die.
U + 4 uCaptain Cardinal 65
{4 1 6 6 2
flioj SXXCWWWm Linked Battery While a friendly ship at range 1-2 with lower initiative than you defends or performs an attack, if you have at least 1 g, that ship may reroll 1 f result. After an enemy ship at range 0-3 is destroyed, lose 1 g.
U + 4 uMajor Stridan 64
{4 1 6 6
flioj SXXCWWWm Linked Battery While you coordinate or resolve the effect of one of your upgrades, you may treat friendly ships at range 2-3 as being at range 0 or range 1.
U + 3 uLieutenant Tavson 64
{4 1 6 6 2`
flioj SXXCWWWm Linked Battery After you suffer damage, you may spend 1 g to perform an action.
U + 2 uLieutenant Dormitz 70
{4 1 6 6
flioj SXXCWWWm Linked Battery Setup: After you are placed, other friendly ships can be placed anywhere in the play area at range 0-2 of you.
U + 2 Starkiller Base Pilot 58
{4 1 6 6
flioj SXXCWWWm Linked Battery The Upsilon-class command shuttle serves as a base of operations for many of the First Order's senior officers and agents. Its powerful sensors and communications equipment allow them to orchestrate the spread of terror across the galaxy.
U + 1 uPetty Officer Thanisson 62
{4 1 6 6 1`
flioj SXXCWWWm Linked Battery During the Activation or Engagement Phase, after a ship in your { at range 0-2 gains 1 stress token, you may spend 1 g. If you do, that ship gains 1 tractor token.