!
|
+
|
5
|
u"Breach"
|
36
|
|
flr>lb=>e
|
EXPMYBBm
|
Pursuit Thrusters |
After you fully execute a maneuver or perform a b action, if you moved through an enemy ship, you may acquire a lock on that ship.
|
!
|
+
|
4
|
u"Scorch"
|
35
|
|
flr>lb=>e
|
EXPMYBBm
|
Pursuit Thrusters |
While a friendly ship at range 0-1 performs a primary attack, it may spend 1 d result. If it does, after defending, the defender gains 1 strain token.
|
!
|
+
|
3
|
u"Dread"
|
32
|
|
flr>lb=>e
|
XPMYBBm
|
Pursuit Thrusters |
After you reload, each ship in your } gains 1 deplete token.
|
!
|
+
|
3
|
First Order Cadet
|
32
|
|
flr>lb=>e
|
EXPMYBBm
|
Pursuit Thrusters |
The live-fire exercises of the First Order are intended to root out the weak, enforcing the maxim that only the strong survive. |
!
|
+
|
2
|
u"Grudge"
|
36
|
|
flr>lb=>e
|
XPMYBBm
|
Pursuit Thrusters |
While a friendly bomb of mine at range 0-2 detonates, each time attack dice are rolled to resolve its effect, you may reroll up to 1 of those dice. |
!
|
+
|
2
|
Sienar-Jaemus Test Pilot
|
31
|
|
flr>lb=>e
|
XPMYBBm
|
Pursuit Thrusters |
Equipped with four laser cannons and advanced systems, the TIE/se bomber is a remarkably maneuverable craft that brings devastating ordnance to bear against any who dare to stand against the First Order. |