xhud.sirjorj.com/xwing.cgi/ships2/M3-A Interceptorbuilt: 2019.04.18 15:13:53

sM3-A Interceptor
5 8 2
4 8
3 7 8 9 2
2 4 7 8 9 6
1 4 7 9 6

Weapon Hardpoint You can equip 1 C, P, or M upgrade.
# 5
uSerissu
40
{2 3 3 1
felr Em Weapon Hardpoint While a friendly ship at range 0-1 defends, it may reroll 1 of its dice.
# 4
uGenesis Red
34
{2 3 3 1
felr Em Weapon Hardpoint After you acquire a lock, you must remove all of your focus and evade tokens. Then, gain the same number of focus and evade tokens that the locked ship has.
# 3
uLaetin A'shera
33
{2 3 3 1
felr Em Weapon Hardpoint After you defend or perform an attack, if the attack missed, gain 1 evade token.
# 3
uQuinn Jast
34
{2 3 3 1
felr Em Weapon Hardpoint At the start of the Engagement Phase, you may gain 1 disarm token to recover 1 g on 1 of your equipped upgrades.
# 3
Tansarii Point Veteran
32
{2 3 3 1
felr Em Weapon Hardpoint The defeat of Black Sun ace Talonbane Cobra by Car'das smugglers turned the tide of the Battle of Tansarii Point Station. Survivors of the clash are respected throughout the sector.
# 2
uInaldra
31
{2 3 3 1
felr m Weapon Hardpoint While you defend or perform an attack, you may suffer 1 d damage to reroll any number of your dice.
# 1
Cartel Spacer
28
{2 3 3 1
felr m Weapon Hardpoint MandalMotors' M3-A 'Scyk' Interceptor is purchased in large quantities by the Hutt Cartel and the Car'das smugglers due to its low cost and customizability.
# 1
uSunny Bounder
30
{2 3 3 1
felr m Weapon Hardpoint While you defend or perform an attack, after you roll or reroll your dice, if you have the same result on each of your dice, you may add 1 matching result.