y
|
!
|
4
|
u"Dutch" Vander
|
40
|
|
flr=
|
EUPMABm
|
|
After you perform the l action, you may choose 1 friendly ship at range 1-3. That ship may acquire a lock on the object you locked, ignoring range restrictions.
|
=
|
.
|
1
|
uuBaktoid Prototype
|
29
|
|
alr>l=
|
SMMmn
|
Networked Calculations |
While you perform a special attack, if a friendly ship with the Networked Calculations ship ability has a lock on the defender, you may ignore the f, a, or l requirement of that attack.
|
j
|
+
|
6
|
uMajor Vonreg
|
54
|
|
felrb
|
EXMm
|
Fine-Tuned Thrusters |
During the System Phase, you may choose 1 enemy ship in your }. That ship gains 1 deplete or strain token of your choice.
|
j
|
+
|
5
|
u"Holo"
|
53
|
|
felrb
|
EXMm
|
Fine-Tuned Thrusters |
At the start of the Engagement Phase, you must transfer 1 of your tokens to another friendly ship at range 0-2. |
j
|
+
|
4
|
u"Ember"
|
45
|
|
felrb
|
EXMm
|
Fine-Tuned Thrusters |
While you perform an attack, if there is a damaged ship friendly to the defender at range 0-1 of the defender, the defender cannot spend focus or calculate tokens. |
j
|
+
|
3
|
First Order Provocateur
|
41
|
|
felrb
|
EXMm
|
Fine-Tuned Thrusters |
Major Vonreg's vision guided the enhancement of proven designs while engineering this one-of-a-kind precise and lethal craft from Sienar-Jaemus Fleet Systems. |
^
|
/
|
4
|
u"Kickback"
|
29
|
|
felr>e
|
EMm
|
|
After you perform a r action, you may perform a red l action.
|
_
|
.
|
1
|
uuHaor Chall Prototype
|
22
|
|
alr>a
|
Mmn
|
Networked Calculations |
After an enemy ship in your } at range 0-2 declares another friendly ship as the defender, you may perform a a or l action.
|
A
|
|
3
|
R3 Astromech
|
You can maintain up to 2 locks. Each lock must be on a different object. After you perform a l action, you may acquire a lock.
|
C
|
-
|
2
|
Underslung Blaster Cannon
|
After an enemy ship executes a maneuver, you may perform this attack against it as a bonus attack. Attack ( l): Your dice can be modified only by spending a lock for the default effect.
|
Vt
|
!
|
4
|
uB6 Blade Wing Prototype
|
Add Y slot. Attack (l): Gain 1 ion token to perform this attack. If this attack hits, the defender suffers 1 additional d/c damage for each matching uncanceled result after the first.
|
F
|
|
1
|
Instinctive Aim
|
While you perform a special attack, you may spend 1 h to ignore the f or l requirement.
|
Y
|
|
5
|
Weapons Systems Officer
|
After you perform a special attack with the l requirement, you may acquire a lock on the defender.
|
H
|
|
10
|
Turbolaser Battery
|
Setup: Equip this side faceup. Bonus Attack ( l): Spend 3 (. If this attack hits, add 3 d results.
|
Turbolaser Battery (Offline)
|
Offline After you engage, you may spend 2 ( to flip this card.
|
M
|
|
4
|
Cluster Missiles
|
Attack ( l): Spend 1 g. After this attack, you may perform this attack as a bonus attack against a different target at range 0-1 of the defender, ignoring the l requirement.
|
M
|
|
6
|
Concussion Missiles
|
Attack ( l): Spend 1 g. After this attack hits, each ship at range 0-1 of the defender exposes 1 of its damage cards.
|
MM
|
|
5
|
uDiamond-Boron Missiles
|
Attack ( l): Spend 1 g. After this attack hits, you may spend 1 g. If you do, each ship at range 0-1 of the defender with agility equal to or less than the defender's rolls 1 attack die and suffers 1 d/c damage for each matching result.
|
M
|
|
5
|
Homing Missiles
|
Attack ( l): Spend 1 g. After you declare the defender, the defender may choose to suffer 1 d damage. If it does, skip the Attack and Defense Dice steps and the attack is treated as hitting.
|
M
|
|
2
|
Ion Missiles
|
Attack ( l): Spend 1 g. If this attack hits, spend 1 d or c result to cause the defender to suffer 1 d damage. All remaining d/c results inflict ion tokens instead of damage.
|
M
|
|
5
|
Mag-Pulse Warheads
|
Attack ( l): Spend 1 g. If this attack hits, the defender suffers 1 c damage and gains 1 deplete and 1 jam token. Then cancel all d/c results.
|
MM
|
|
4
|
Multi-Missile Pods
|
Attack ( a or l): Spend 1 g. If the defender is in your {, you may spend 1 g to roll 1 additional attack die. If the defender is in your }, you may spend up to 2 g to roll that many additional attack dice instead.
|
M
|
|
4
|
uuXX-23 S-Thread Tracers
|
Attack ( f, a, or l): Spend 1 g. If this attack hits, each friendly ship at range 1-3 of the defender may acquire a lock on the defender. Then cancel all dice results.
|
S
|
|
0:4 1:4 2:4 3:4 4:5 5:6 6:7
|
Passive Sensors
|
Action: Spend 1 g. You can only perform this action in your Perform Action step. While your g is inactive, you cannot be coordinated. Before you engage, if your g is inactive, you may perform a a or l action.
|
E
|
@
|
2
|
Disciplined
|
After another friendly ship at range 0-3 is destroyed, if that ship is limited or has the Disciplined upgrade, you may perform a l or r action.
|
T
|
|
6
|
Sensor Experts
|
You can maintain up to 3 locks on different objects. After you perform a l action, you may spend up to 2 ( to acquire a lock on that many other objects at range 0-1 of the object you locked, ignoring range restrictions.
|
X
|
|
3
|
Targeting Synchronizer
|
While a friendly ship at range 1-2 performs an attack against a target you have locked, that ship ignores the l attack requirement.
|
t
|
@
|
4
|
uImpetuous
|
Add W slot. After you perform an attack, if the defender was destroyed, you may perform a f or l action.
|
P
|
|
5
|
Adv. Proton Torpedoes
|
Attack ( l): Spend 1 g. Change 1 d result to a c result.
|
P
|
|
4
|
Ion Torpedoes
|
Attack ( l): Spend 1 g. If this attack hits, spend 1 d or c result to cause the defender to suffer 1 d damage. All remaining d/c results inflict ion tokens instead of damage.
|
P
|
|
7
|
Plasma Torpedoes
|
Attack ( l): Spend 1 g. During the Neutralize Results step, c results are canceled before d results. After this attack hits, the defender loses 1 shield.
|
P
|
|
12
|
Proton Torpedoes
|
Attack ( l): Spend 1 g. Change 1 d result to a c result.
|