Name | Countdown |
Obstacles | 5 Obstacles |
Devices | 1 Electro-Proton Bomb |
Setup |
Each player gains 3 timers (Ì). In player order, players take turns choosing an obstacle or device and placing it into the play area until all obstacles and devices have been placed.
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Special Rule |
During the End Phase, in player order, each player may spend 1 timer (Ì) to add or remove 1 fuse marker from the Electro-Proton Bomb. |
Availability | Fully Loaded Devices Pack |