| Blinded Pilot | Pilot | You cannot perform attacks. After your next opportunity to attack (even if there was no target for an attack), flip this card facedown. |
| Console Fire | Ship | At the start of each Combat phase, roll 1 attack die. On a d result, suffer 1 damage. Action: Flip this card facedown. |
| Damaged Cockpit | Pilot | Starting the round after you receive this card, treat your pilot skill value as "0." |
| Damaged Engine | Ship | Treat all turn maneuvers ( 4 or 6) as red maneuvers. |
| Damaged Sensor Array | Ship | You cannot perform any actions except actions listed on Damage cards. Action: Roll 1 attack die. On a d or c result, flip this card facedown. |
| Direct Hit! | Ship | This card counts as 2 Damage against your hull. |
| Loose Stabilizer | Ship | After you execute a white maneuver, receive 1 stress token. Action: Flip this card facedown. |
| Major Explosion | Ship | Roll 1 attack die. ON a d result, suffer 1 critical damage. Then flip this card facedown. |
| Major Hull Breach | Ship | Starting the round after you receive this card, all Damage cards dealt to you are dealt faceup. Action: Flip this card facedown. |
| Shaken Pilot | Pilot | During the Planning phase, you cannot be assigned straight ( 8) maneuvers. When you reveal a maneuver, flip this card facedown. |
| Structural Damage | Ship | Reduce your agility value by 1 (to a minimum of "0"). Action: Roll 1 attack die. On a d or c result, flip this card facedown. |
| Stunned Pilot | Pilot | After you execute a maneuver, if you are touching another ship or overlapping an obstacle token, suffer 1 damage. |
| Thrust Control Fire | Ship | Receive 1 stress token. Then flip this card facedown. |
| Weapons Failure | Ship | When attacking, roll 1 fewer attack die. Action: Roll 1 attack die. On a d or c result, flip this card facedown. |