Blinded Pilot |
Pilot |
You cannot perform attacks. After your next opportunity to attack (even if there was no target for an attack), flip this card facedown. |
Console Fire |
Ship |
At the start of each Combat phase, roll 1 attack die. On a d result, suffer 1 damage. Action: Flip this card facedown.
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Damaged Cockpit |
Pilot |
Starting the round after you receive this card, treat your pilot skill value as "0." |
Damaged Engine |
Ship |
Treat all turn maneuvers ( 4 or 6) as red maneuvers.
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Damaged Sensor Array |
Ship |
You cannot perform any actions except actions listed on Damage cards. Action: Roll 1 attack die. On a d or c result, flip this card facedown.
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Direct Hit! |
Ship |
This card counts as 2 Damage against your hull. |
Loose Stabilizer |
Ship |
After you execute a white maneuver, receive 1 stress token. Action: Flip this card facedown. |
Major Explosion |
Ship |
Roll 1 attack die. ON a d result, suffer 1 critical damage. Then flip this card facedown.
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Major Hull Breach |
Ship |
Starting the round after you receive this card, all Damage cards dealt to you are dealt faceup. Action: Flip this card facedown. |
Shaken Pilot |
Pilot |
During the Planning phase, you cannot be assigned straight ( 8) maneuvers. When you reveal a maneuver, flip this card facedown.
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Structural Damage |
Ship |
Reduce your agility value by 1 (to a minimum of "0"). Action: Roll 1 attack die. On a d or c result, flip this card facedown.
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Stunned Pilot |
Pilot |
After you execute a maneuver, if you are touching another ship or overlapping an obstacle token, suffer 1 damage. |
Thrust Control Fire |
Ship |
Receive 1 stress token. Then flip this card facedown. |
Weapons Failure |
Ship |
When attacking, roll 1 fewer attack die. Action: Roll 1 attack die. On a d or c result, flip this card facedown.
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