| Blinded Pilot | Pilot | The next time you attack, do not roll any attack dice. Then flip this card facedown. |
| Console Fire | Ship | At the start of each Combat phase, roll 1 attack die. On a d result, suffer 1 damage. Action: Flip this card facedown. |
| Damaged Cockpit | Pilot | After the round in which you receive this card, treat your pilot skill value as "0." |
| Damaged Engine | Ship | Treat all turn maneuvers ( 4 or 6) as red maneuvers. |
| Damaged Sensor Array | Ship | You cannot perform the actions listed in your action bar. Action: Roll 1 attack die. On a d result, flip this card facedown. |
| Direct Hit! | Ship | This card counts as 2 damage against your hull. |
| Injured Pilot | Pilot | All players must ignore your pilot ability and all of your E Upgrade cards. |
| Minor Explosion | Ship | Immediately roll 1 attack die. On a d result, suffer 1 damage. Then flip this card facedown. |
| Minor Hull Breach | Ship | After executing a red maneuver, roll 1 attack die. On a d result, suffer 1 damage. |
| Munitions Failure | Ship | Immediately choose 1 if your secondary weapon Upgrade cards and discard it. Then flip this Damage card facedown. |
| Structural Damage | Ship | Reduce your agility value by 1 (to a minimum of "0"). Action: Roll 1 attack die. On a d result, flip this card facedown. |
| Stunned Pilot | Pilot | After you execute a maneuver that causes you to overlap either another ship or an obstacle token, suffer 1 damage. |
| Thrust Control Fire | Ship | Immediately receive 1 stress token. Then flip this card facedown. |
| Weapon Malfunction | Ship | Reduce your primary weapon value by 1 (to a minimum of "0"). Action: Roll 1 attack die. On a d or c result, flip this card facedown. |