Blinded Pilot |
Pilot |
The next time you attack, do not roll any attack dice. Then flip this card facedown. |
Console Fire |
Ship |
At the start of each Combat phase, roll 1 attack die. On a d result, suffer 1 damage. Action: Flip this card facedown.
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Damaged Cockpit |
Pilot |
After the round in which you receive this card, treat your pilot skill value as "0." |
Damaged Engine |
Ship |
Treat all turn maneuvers ( 4 or 6) as red maneuvers.
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Damaged Sensor Array |
Ship |
You cannot perform the actions listed in your action bar. Action: Roll 1 attack die. On a d result, flip this card facedown.
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Direct Hit! |
Ship |
This card counts as 2 damage against your hull. |
Injured Pilot |
Pilot |
All players must ignore your pilot ability and all of your E Upgrade cards.
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Minor Explosion |
Ship |
Immediately roll 1 attack die. On a d result, suffer 1 damage. Then flip this card facedown.
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Minor Hull Breach |
Ship |
After executing a red maneuver, roll 1 attack die. On a d result, suffer 1 damage.
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Munitions Failure |
Ship |
Immediately choose 1 if your secondary weapon Upgrade cards and discard it. Then flip this Damage card facedown. |
Structural Damage |
Ship |
Reduce your agility value by 1 (to a minimum of "0"). Action: Roll 1 attack die. On a d result, flip this card facedown.
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Stunned Pilot |
Pilot |
After you execute a maneuver that causes you to overlap either another ship or an obstacle token, suffer 1 damage. |
Thrust Control Fire |
Ship |
Immediately receive 1 stress token. Then flip this card facedown. |
Weapon Malfunction |
Ship |
Reduce your primary weapon value by 1 (to a minimum of "0"). Action: Roll 1 attack die. On a d or c result, flip this card facedown.
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