1,2,3,4,5 |
Damaged Circuitry |
x5 |
Ship |
When you recover ( during the End Phase, recover 1 fewer ( to a minimum of 0. Action: Repair this card.
|
Turret Disabled |
£¢
|
The attacker chooses 1 of your H upgrades that is not Offline. Flip that card.
|
6,7,8 |
Scrambled Orders |
x3 |
Crew |
Before you engage, gain 2 jam tokens. Then repair this card. |
Turret Disabled |
£¢
|
The attacker chooses 1 of your H upgrades that is not Offline. Flip that card.
|
9,10 |
Hull Rupture |
x2 |
Ship |
After defending, if you suffered d/c damage, suffer 1 additional d damage for each of your faceup damage cards. Then repair this card. Action: Repair this card.
|
Turret Disabled |
£¢
|
The attacker chooses 1 of your H upgrades that is not Offline. Flip that card.
|
11,12,13 |
Stabilizers Damaged |
x3 |
Ship |
Increase the difficulty of your left and right maneuvers. |
Drive Damaged |
¡
|
Gain 2 ion tokens. |
14,15,16,17 |
Power Surge |
x4 |
Ship |
After you execute a maneuver, lose 1 (, plus 1 ( per ion token you have. Then repair this card.
|
Drive Damaged |
¡
|
Gain 2 ion tokens. |
18,19,20 |
Engine Coolant Leak |
x3 |
Ship |
After you execute a sped 3-5 maneuver, roll 1 attack die. On a d/c result, suffer 1 matching damage, then repair this card. Action: Repair this card.
|
Drive Damaged |
¡
|
Gain 2 ion tokens. |
21,22,23 |
Panicked Crew |
x3 |
Crew |
You cannot gain green tokens or perform the o or j action.
|
Controls Disrupted |
~
|
Gain 1 jam token. |
24,25 |
Exploding Consoles |
x2 |
Ship |
After you perform an action, roll 1 attack die. On a d/c result, suffer 1 d damage, then repair this card.
|
Controls Disrupted |
~
|
Gain 1 jam token. |
26,27,28 |
Crew Shaken |
x3 |
Crew |
After you overlap a ship or obstacle, suffer 2 c damage, then repair this card.
|
Controls Disrupted |
~
|
Gain 1 jam token. |
29,30 |
Atmosphere Leak |
x2 |
Crew |
You cannot perform actions on your upgrade cards. Action: Repair this card. |
Bridge Hit! |
}
|
Lose all g from each of your W upgrades. Lose all of your h.
|