1 |
Panicked Pilot |
x2 |
Pilot |
Gain 2 stress tokens. Then repair this card. |
2 |
Blinded Pilot |
x2 |
Pilot |
While you perform an attack, you can modify your dice only by spending h for their default effect. Action: Repair this card.
|
3 |
Wounded Pilot |
x2 |
Pilot |
After you perform an action, roll 1 attack die. On a d or c result, gain 1 stress token. Action: Repair this card.
|
4 |
Stunned Pilot |
x2 |
Pilot |
After you execute a maneuver, if you moved through or overlapped an obstacle, suffer 1 d damage.
|
5 |
Console Fire |
x2 |
Ship |
Before you engage, roll 1 attack die. On a d result, suffer 1 d damage. Action: Repair this card.
|
6 |
Damaged Engine |
x2 |
Ship |
Increase the difficulty of your turn maneuvers ( 4 and 6).
|
7 |
Weapons Failure |
x2 |
Ship |
While you perform an attack, roll 1 fewer attack die. Action: Repair this card. |
8 |
Hull Breach |
x2 |
Ship |
Before you would suffer 1 or more d damage, suffer that much c damage instead. Action: Repair this card.
|
9 |
Structural Damage |
x2 |
Ship |
While you defend, roll 1 fewer defense die. |
10 |
Damaged Sensor Array |
x2 |
Ship |
You cannot perform any actions except the f action and actions from damage cards. Action: Repair this card.
|
11 |
Loost Stabilizer |
x2 |
Ship |
After you execute a non-straight maneuver ( 8), suffer 1 d damage and repair this card. Action: Repair this card.
|
12 |
Disabled Power Regulator |
x2 |
Ship |
Before you engage, gain 1 ion token. After you execute an ion maneuver, repair this card. |
13 |
Fuel Leak |
x4 |
Ship |
After you suffer 1 c damage, suffer 1 d damage and repair this card. Action: Repair this card.
|
14 |
Direct Hit! |
x5 |
Ship |
Suffer 1 d damage. Then repair this card.
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